A sci-fi fast-paced first-person shooter with dynamic platforming. Blast through enemy filled levels with an enormous array of powerful weapons.
Personal Contributions:
Programmed enemy AI, player movement and dynamic weapons system
Rigged and programmed enemy animations
Aquired and implemented game sound effects
Assisted with level design
Chaos and Catacombs
itch.io/chaos-and-catacombs
A 2D Action-Adventure platformer with some randomization elements. Traverse through challenging dungeons, encounter difficult bosses, and experience a Dungeons and Dragons inspired story.
Personal Contributions:
Designed and developed the games enemies and bosses
Programmed miscellaneous mechanics such as enemies dropping items, boss movement/attacks, enemy animations.
Programmed animation triggers for enemies
Composed the game’s main music theme
Created the main menu and its functionality
Ocean Explorer
itch.io/ocean-explorer
A 2D shoot ‘em up with upgrade and crew management mechanics. Players operate a deep diving submarine in order to investigate the ocean depths in a post apocalyptic world.
Personal Contributions:
Collaborated and helped oversee the game’s design and development process
Designed and animated characters in the “SubHub” levels
Programmed the UI and interactivity of the NPC’s
Designed and implemented the interior of the submarine
Created the games main menu and its functionality
Pair of Pears
globalgamejam.org
A simple physics based platformer where players traverse level in order to reunite a separated pair of pears. Completed for the Spring 2020 Game Jam.
Personal Contributions:
Collaborated with teammates over a 48 hour period to complete a 3D game in Unity
Created and implemented the sounds and music
Wrote several C# scripts which influenced the players movement and obstacles
Improved brainstorming and multitasking skills under pressure of a short deadline.